

If the game is exhibiting any animation hitches or bugs with these ADB console commands sent to my Quest 2, I certainly can't perceive them, and I'm particularly sensitive to VR queasiness-so much so, in fact, that RE4VR is an entirely different experience for me with these boosts enabled. In RE4VR's case, jumping up from 72 Hz to 90 Hz and slightly higher texture resolutions works without a hitch. Sidequest streamlines a few "ADB" console commands that you can send to either Quest system, and the Quest 2 can be forced to render games at preferred frame rates and texture resolutions, which can sometimes result in laggy performance, bugs, or outright crashes.
COMBINING RESIDENT EVIL 4 ISO WINDOWS
This process also requires toggling developer mode on your Oculus account and connecting Quest hardware to a Windows PC. The same Reddit community pointed to Sidequest as a simple way to force Quest 2 to try a few more tricks. I checked RE4VR's default menus in search of toggles to frame rates, texture resolutions, or other settings, but there are mostly just control and "comfort" options. Was this a case of the more powerful Quest 2 requiring some visual downgrades to smoothly run a port of a 2005 GameCube game? Advertisement After I began testing the game's Quest 2 version, I immediately wondered: This restriction can't be technical, can it? The answer came from the game's Quest 1-level specs, particularly its 72 fps frame rate cap and lower-resolution textures. If you own only the original 2019 Oculus Quest, you won't find RE4 in any of its native store menus. Officially, Facebook limits this week's port even further, as the company only sells the game for its newer Quest 2 platform. (Seriously, Capcom? Five years later, and you still haven't ported that wonderful game to a more powerful VR system?) Capcom seems to love locking VR versions of its horror games to specific platforms, as the groundbreaking VR mode in 2017's Resident Evil 7 remains exclusive to PlayStation VR. Investigating the Quest 1 restrictionįor now, this version of Resident Evil 4 only works on Oculus Quest hardware, not on Windows PCs or PlayStation 4's VR mode. It's unfortunate that Facebook, Capcom, and porting studio Armature didn't straighten all this out for average customers in the first place. Facebook may sell the Oculus Quest as a simple "set-and-forget" path to VR, but in the case of RE4VR, I recommend going through some complicated steps to make the game far more playable on its target platform of the Quest 2-and I'll explain the iffy method to unlock the game's compatibility with the Quest 1. New and old players should give this one a try-even if it's missing a few crucial elements.īut as of press time, our recommendation comes with some asterisks, so this is both a review and a technical guide. As the roughly 4,000th port of RE4 since the game's original 2005 launch, this new version manages to establish itself as the action-horror classic's best version. It was a smart and enjoyable addition, and a worthwhile companion to the game's main arc.After testing Thursday's virtual reality launch of Resident Evil 4 (RE4VR), currently an Oculus Quest exclusive, I found myself equally impressed and puzzled. Separate Ways tells a parallel story to that of the main game which neatly dovetails in numerous key places.

COMBINING RESIDENT EVIL 4 ISO 1080P
The difference looked jarring enough on the Wii, let alone last year's PS3 and Xbox 360 updates - or the new 1080p PC version. Resident Evil 4's original real-time cut-scenes were restored for subsequent versions, but the new content found in Separate Ways was never converted. Seperate Ways was first included in the game's PlayStation 2 version, which pre-rendered all of the cut-scenes to squeeze better performance from Sony's aging machine. It's disappointing but somewhat unsurprising - Capcom has never smartened up the story scenes found within its Ada Wong-centric tale despite the mode being present in all but the original GameCube release.

The swanky 1080p 60fps PC re-release of Resident Evil 4 still uses PlayStation 2-quality cut-scenes in the game's Separate Ways mode.Ĭapcom community manager Brett Elston confirmed the news in the comments thread of a recent Capcom Unity blog post.
